Intro to unity, Doodlestudio, walking simulatorsĪssignment (2 weeks, groups of 3): make a 2.5D walking simulator on the theme “alien ecology”, it must have elements of procedural generation. Homeplay: Kentucky Route Zero, Oxenfree, Night in the Woods, Oiκοςpiel Book I, Everything is going to be Ok, A Mortician’s Tale, Hohokum, Old Man’s Journey, Burly Men at Sea, 1979 Revolution: Black Friday, Four Last Things, Sword and Sworcery. Readings: Slouching toward relevant video games, Coziness in Games:Īn Exploration of Safety, Softness, and Satisfied Needs. ![]() Jam: starting from a mood or a psychological state, make an environment using VertexMeadow, find or create a soundtrack. Readings: Ludonarrative Dissonance in Bioshock, Ludonarrative dissonance doesn’t exist because it isn’t dissonant and no one cares anyway. Jam: make a game using Bitsy on a random theme. Homeplay: 20 Mesi, The Matter of the Monster, Harmonia, With Those we love alive, Save the Date, MURDER DOG IV, Galatea, Secret Agent Cinder, Coming out simulator, Gamer mom,Unmanned, 80 Days, Botanicula, Samorost, Chuchel. Readings: Echoing Histories: Impressionism, Indie Games and Artistic Revolutions, Are Videogames Bad at Images?, Bad Images. Jam: make a short game with Flickgame or Wick editor on a random theme. Readings: Standard Patterns in Choice-Based Games, Storytelling excerpt from A game design Vocabulary. some choices represent movements (start from a map). Rough week by week plan, units may shift and change. Please let me know if you have issues with purchasing games, we can make special arrangements. The total cost per student should be less than $50 for the entire semester, consider it equivalent to a textbook or a materials fee (all the other tools and texts are free). Many of these games are only available commercially. Homeplay: You will be required to play some longer games at home and present them to the class in groups of two. However you’ll be required to read and discuss a few short articles or watch video lectures every week. ![]() Readings: being a studio class, Experimental Game Design is relatively light on theory. You will mostly work in teams of 3 people. Each session is a combination of frontal lectures, critiques, workshops, and in-class work (aka mini game jams).ĭeliverables: you are expected to produce a playable prototype every one or two weeks and a complete final project. This class meets only once a week in a long morning + afternoon session. If you are interested in system design or alternative interfaces, I recommend you to take this class next Fall. This year it’s about storytelling and world building. * Each installment of Experimental Game Design has a different focus. * This is an art course and School of Art is focused on conceptual practice, it means that your primary goal will be to create meaningful, personal, and unique works. We’ll try to approach the subject critically and focus on cutting-edge developments at the margins of the mainstream game industry. * Being passionate about game might help but please keep in mind this is not a class for sharing our love for video games or video game culture. * Produce interactive works using the Unity engine. * Discuss their interactive works in the context of new media art and/or in relation with mainstream cultural production. * Critically analyze the mechanics of games including their ideological and cultural underpinnings. * Create innovative and expressive games and game prototypes. Upon completion of the course students will be able to: Coding experience is recommended but not required. ![]() ![]() The class consists in one long session per week that allows for extended prototyping exercises (mini-jams), technical tutorials, as well as frontal lectures and in-depth playtesting sessions. Topics include: environmental storytelling, world building, branching narratives, Virtual Reality, visual novels, AI-driven narratives and more. In this installment of Experimental Game Design the emphasis is placed on the complex relationship between stories and games. Time: 09:00AM – 11:50AM + 01:30PM – 04:20PM FridayĮmail address: paolop andrew cmu eduĪ hands-on game design course focused on innovative and expressive forms of gameplay. Carnegie Mellon University – School of Art
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